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PowerPack status


I ordered mugs…

powerpack mugs


powerpack tshirts

Posters, stickers, bookmarks…
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Ninja Cat social additions

Recently I’ve been very busy with making a “social version” of Ninja Cat for Sense Lang. Sense Lang is a typing portal, teaching people how to type faster. They have also typing games, and we cooperate for a long time now, ie. you can play special version of Ninja Cat there.

So, after half a year, today (18.6.2014) I finally finished the project and you can play Ninja Cat with social additions here!

What exactly is changed?

Base additions

First, there is a option to login using social portal (currently Facebook and Twitter) – directly inside game. Thanks to that, you can see your picture next to health bar, and be able to save scores to highscore ladder… which is also displayed directly inside game. This is rather unique feature.



Challenges work like this: you select a level and your friend, you play the game, then your score is sent in a invitation to your friend, who can play the same level and try to beat your score. You are informed whether he did it or not, and you both can see your stats (points, accuracy, dinos killed).

That’s pretty cool feature, we predict it can add a lot of fun to game. It will be released in few days also on Sense Lang… and whole internet.… it’s live already, for whole internet. That’s because Read More…

Crowdfunding Success!

Yesterday at midnight the Ninja Cat and Zombie Dinosaurs PowerPack project has finished with whooping 130% funding rate from 50 people, collecting almost 3k zlotys! How is this possible, in spite of its problems at beginning?

One of the facts was that the CD Action, biggest polish player magazine, has backed PowerPack and became patron of the game.

The second thing is that the material status has changed, and extension won’t be available online f2p for everyone. At beginning it was meant to be like that, then I changed it for a one month exlusivity period, finally it became forever. So supporting project on was the only chance to get and play PowerPack, which made supporting the project much more sensible option. In the future most likely I’ll be selling the game through digital distribution, but the price is unknown, and for sure there won’t be so many nice bonuses.

Agata the Ninja Cat

There was also an awful lot of promotion. Really, almost all big polish internet game portals have written very positive news about PowerPack crowdfunding; some even few times. Also Krzysztof Gonciarz, PowerPack ambassador has helped a lot. Thanks goes also to for their huge help, and Artifex Mundi for giving out games in combination with mine.

I’ll be preparing a postmortem from this project, because I made many errors and have learned a LOT. Now, I’m finally back to developer work, and in the meantime will be printing the gadgets and sending them to backers.

Ninja Cat PowerPack

EDIT: long story short, here’s epic video which explains everything about game, PowerPack and life. What’s best, it has cats in it!

I’ve been working on it almost a week, with video recording and editing. It has english subtitles so click boldly.

Few days ago I’ve released a crowdfunding project for PowerPack to Ninja Cat. By doing this I want to significantly improve the game. I love it very much, got good reactions from players and game press alike, so it looks like a sensible thing to do :)

PowerPack logo

Here’s the list of new features that I want to add in PowerPack: Read More…

Ninja Cat – how to play, tips n tricks

Many important informations are given in a tutorial, which automatically starts on a first play. However, for those who didn’t read it, forgot it, or want to know more, here’s the extended tutorial, with additional tips and advices:

First, you are NOT controlling the Ninja Cat directly – he decides where to go. Really, no use in pressing arrows or WASD. There’s no direct jumping or shooting either :) Ninja Cat moves on a path, and you rarely have the chance to change it – see junctions later on.

Your aim is to kill dinosaurs. Type the letters that appear under them, to throw shurikens. The word you need to type is visible under the dinosuar AND at the bottom of screen. After killing you’ll see how much points you’ve made on a flying numbers.

Ninja Cat and Zombie Dinosaurs

When typing, only correct letters will be entered. Letter case doesn’t matter, so that ninja = NINJA. Also you don’t have to press Enter to finish a word.

Watch your health meter - it’s in the top left corner.
In the bottom right corner you can see a score counter.

There are few rules. You get extra points for killing dinos:

  • in a row: evey time you kill another in a short timeframe, combo meter increases. The higher the combo, the more points. You can see it in the bottom right corner of screen.
  • combo-meter-3

  • with a style: fast and accurate typing will be much pointa-flous (I’m inventing words) than slow and sloppy
  • at short distance – Katana kills give 30 points flat

Your points are taken for … (read the rest of tips)

Ninja Cat and Zombie Dinosaurs – postmortem

Here I want to share some details about my first indie commercial game (you can play it here).

Fun facts:

  • It took me 8 months (starting July 2012) to create it and another one to sell it.
  • I created half a meg of AS3 source code.
  • I made everything by myself, including code, design and graphics.
  • I used free sounds from the internet, and music from Kostya Dolgushyn
  • I made one week prototype in C++, with my old engine Sculpture Clay 2
  • I used Mercurial for version control
  • Game folder on hard drive takes 1.5 GB, even though the game compiles to 2.7MB
  • What you learn from this game is that triceraptops attacks its enemies by falling behind them from the sky.

What went right

1. Final game Quality

I really took time and effort to make as best game as possible. So it looks nice, is fun, original and polished (of course I’m not objective). What else one could want? Perhaps that other people would react to it positively and like playing :)

Indeed I did a lot of tests in real life, with people from different backgrounds: hardcore players, casual players, and no-players. Over 95% speak about the game positively. You can see the (almost) full list of testers and feedback givers in game credits.

Ninja Cat menu

I was doing those tests from the very beginning. As soon as I had a first working prototype in Flash, Read More…

Virgin Delivery – next game

I’m already thinking about next game, and many things point that it will be continuation of jam project. I took part in KrakJam 2013 with a friend Mariusz, a professional arist, and we created little funny game. It tells the story of Igor, classic-hunchback, whoose Master needs to eat virgins to live.

Virgin Delivery

Igor with his Master, and one unfortunate Virgin. (version 0.3)

And so Igor has a never ending task of brining him virgins… but he needs to check to be sure… you know what I mean ;) And so you can imagine the game’s going to have quite dark taste of humor. It will be much smaller, faster and easier project than Ninja Cat. Hopefully I can also bring it to mobiles.