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Digital Dragons 2014

It was third Digital Dragons edition. I was on all of them, second time as an indie. It was the best Digital Dragons, hands down. Why? Basically, no errors have been made. This is my attempt at quite detailed coverage. Also it’s reminder for myself, do’s and dont’s for next events, lessons learned and maybe some good tips for others.

I came with special build of Ninja Cat and Zombie Dinosaurs PowerPack – new dinosaur (Archeopteryx), new powerup (dynamite), first equipment (spiders), some bugfixes, and all the things prepared in Pixel Heaven version (new ninja cat, vignette in underground, color mapping in water, blood stains on screen when player damaged, yada yada). I was hoping for finding someone who will help me with distributing the PowerPack electronically, so that players can buy it. Also I wanted to promote the game further across player and dev community.

First day

Indies were put in two long rows of tables, in the center of the main event hall. There were around 30 indie teams, from one-man-army doing things after work (The Miners), to 5-10 people teams with external investor (Gloria Victis). Each indie had one table to present game – not a lot of place, so things were crowded. We had electricity plugs underneath, and internet in the air.

ja i Martyna

My girlfriend Martyna, was helping me with booth. Without her help my throat at the end of the day would be like black metal singer. I would be grumpier than many cats, for answering the same questions (“will it be available for mobiiiile?”) and introducing game mechanics over and over again (I hate repeating myself). And I wouldn’t be able to attend any lectures or play other indie games. Thank you darling! I think that having at least 2 people at fairs is a must. I saw few other indies were alone, and I know from experience that it’s not good. Pro tip: try at least to Read More…

KrakJam 2014

For me, end of January is intrinsically connected with Global Game Jam initiative. First I was organising KrakJam’s (local edition of ggj), but after 2 editions I had enough and Maciek Siwek, friend from Shader (student’s organisation of gamedev) took it over. Because of that I was able to start participating, and this year I also had to take part.

Overall that was my 5th KrakJam, and 3rd in which I jammed. The event took place at Krakowski Park Technologiczny, and broke record Read More…

Digital Dragons 2013

Digital Dragons is a new polish game industry festival that took part in 19-20 April in Krakow. Organised by Krakow Technological Park, it started last year as a 2-2.5 times smaller, nonetheless successfull. This year it was again a closed event, only to people from the industry and press. Here’s a short relation from yours truly :)

I was there for two days, almost from the very beginning to the very end,  and was given one computer from organisers to show Ninja Cat and Zombie Dinosaurs as part of Indie showcase. My motivation? I went to Digital Dragons mostly to show my game, listen to some lectures and panels, network a bit and perhaps find an investor/sponsor. And so to attract attention I was wearing custom and totally awesome Ninja Cat T-shirt. Other 2 T-shirts were printed for my girlfriend and father :)

Me at Digital Dragons

I was also giving out little stickers with my game’s logo. I got 7 and given around 11 bussiness cards – which is something new, since at other gd events that I visited so far (IGK, WGK, GameDay, ZTG, KrakJam, Mrroczne Sekrety Tworcow Gier Komputerowych) I was exchanging around zero bussiness cards. Maybe it’s because of me, my different role or the event – perhaps all. Anyway, I made a few nice contacts that way.

People who were playing my game Read More…