Archive | June, 2013

Ninja Cat – how to play, tips n tricks

Many important informations are given in a tutorial, which automatically starts on a first play. However, for those who didn’t read it, forgot it, or want to know more, here’s the extended tutorial, with additional tips and advices:

First, you are NOT controlling the Ninja Cat directly – he decides where to go. Really, no use in pressing arrows or WASD. There’s no direct jumping or shooting either :) Ninja Cat moves on a path, and you rarely have the chance to change it – see junctions later on.

Your aim is to kill dinosaurs. Type the letters that appear under them, to throw shurikens. The word you need to type is visible under the dinosuar AND at the bottom of screen. After killing you’ll see how much points you’ve made on a flying numbers.

Ninja Cat and Zombie Dinosaurs

When typing, only correct letters will be entered. Letter case doesn’t matter, so that ninja = NINJA. Also you don’t have to press Enter to finish a word.

Watch your health meter - it’s in the top left corner.
In the bottom right corner you can see a score counter.

There are few rules. You get extra points for killing dinos:

  • in a row: evey time you kill another in a short timeframe, combo meter increases. The higher the combo, the more points. You can see it in the bottom right corner of screen.
  • combo-meter-3

  • with a style: fast and accurate typing will be much pointa-flous (I’m inventing words) than slow and sloppy
  • at short distance – Katana kills give 30 points flat

Your points are taken for … (read the rest of tips)

Google Analytics for Flash – gentle introduction

Being able to check out how many players play your game, from what countries, for how long, on which levels they have problems, even do they ever visit your precious Credits screen – that sounds incredibly useful, doesn’t it? Fortunately, in web browser games, there’s a way to get such informations. In this post I’m going to describe the process for Flash (ActionScript 3).

And there are even many ways. First, some time ago you could use – however they had notorious problems with reliability, and are now out of bussiness. Then, the second try could be Mochimedia – they have many services, and one of them is statistics. Unfortunately, it is very simple and unable to give you such detailed data as in the first paragraph. You could also google and find few other services… and among few smaller ones, Google Analytics for Flash project (later shortened to GAF).

That’s true – you can use the well known, very powerfull, complex, free, reliable and spied service from Google to process the statistics from your own Flash games.¬†And it’s actually pretty easy to use. Sadly, the documentation is rather cryptic, sparse, ambigous and hard to follow. So, here goes a quick, practical tutorial for you + code samples :)
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